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C/C++ Source or Header  |  2000-08-22  |  32KB  |  714 lines

  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by English GlRes.rc
  4. //
  5. #define GL_START                        0
  6. #define GL_KEY_A                        1
  7. #define GL_KEY_LOWER_A                  2
  8. #define GL_KEY_B                        3
  9. #define GL_KEY_LOWER_B                  4
  10. #define GL_KEY_C                        5
  11. #define GL_KEY_LOWER_C                  6
  12. #define GL_KEY_D                        7
  13. #define GL_KEY_LOWER_D                  8
  14. #define GL_KEY_E                        9
  15. #define GL_KEY_LOWER_E                  10
  16. #define GL_KEY_F                        11
  17. #define GL_KEY_LOWER_F                  12
  18. #define GL_KEY_G                        13
  19. #define GL_KEY_LOWER_G                  14
  20. #define GL_KEY_H                        15
  21. #define GL_KEY_LOWER_H                  16
  22. #define GL_KEY_I                        17
  23. #define GL_KEY_LOWER_I                  18
  24. #define GL_KEY_J                        19
  25. #define GL_KEY_LOWER_J                  20
  26. #define GL_KEY_K                        21
  27. #define GL_KEY_LOWER_K                  22
  28. #define GL_KEY_L                        23
  29. #define GL_KEY_LOWER_L                  24
  30. #define GL_KEY_M                        25
  31. #define GL_KEY_LOWER_M                  26
  32. #define GL_KEY_N                        27
  33. #define GL_KEY_LOWER_N                  28
  34. #define GL_KEY_O                        29
  35. #define GL_KEY_LOWER_O                  30
  36. #define GL_KEY_P                        31
  37. #define GL_KEY_LOWER_P                  32
  38. #define GL_KEY_Q                        33
  39. #define GL_KEY_LOWER_Q                  34
  40. #define GL_KEY_R                        35
  41. #define GL_KEY_LOWER_R                  36
  42. #define GL_KEY_S                        37
  43. #define GL_KEY_LOWER_S                  38
  44. #define GL_KEY_T                        39
  45. #define GL_KEY_LOWER_T                  40
  46. #define GL_KEY_U                        41
  47. #define GL_KEY_LOWER_U                  42
  48. #define GL_KEY_V                        43
  49. #define GL_KEY_LOWER_V                  44
  50. #define GL_KEY_W                        45
  51. #define GL_KEY_LOWER_W                  46
  52. #define GL_KEY_X                        47
  53. #define GL_KEY_LOWER_X                  48
  54. #define GL_KEY_Y                        49
  55. #define GL_KEY_LOWER_Y                  50
  56. #define GL_KEY_Z                        51
  57. #define GL_KEY_LOWER_Z                  52
  58. #define GL_KEY_SPACE                    53
  59. #define GL_KEY_EXCLAMATION              54
  60. #define GL_KEY_1                        55
  61. #define GL_KEY_QUOTATIONS               56
  62. #define GL_KEY_2                        57
  63. #define GL_KEY_HASH                     58
  64. #define GL_KEY_3                        59
  65. #define GL_KEY_DOLLAR                   60
  66. #define GL_KEY_4                        61
  67. #define GL_KEY_MODULO                   62
  68. #define GL_KEY_5                        63
  69. #define GL_KEY_HAT                      64
  70. #define GL_KEY_6                        65
  71. #define GL_KEY_AMPERSAND                66
  72. #define GL_KEY_7                        67
  73. #define GL_KEY_ASTERISK                 68
  74. #define GL_KEY_8                        69
  75. #define GL_KEY_LPARENTHESIS             70
  76. #define GL_KEY_9                        71
  77. #define GL_KEY_RPARENTHESIS             72
  78. #define GL_KEY_0                        73
  79. #define GL_KEY_GREATER_THAN             74
  80. #define GL_KEY_FULLSTOP                 75
  81. #define GL_KEY_LESS_THAN                76
  82. #define GL_KEY_COMMA                    77
  83. #define GL_KEY_COLON                    78
  84. #define GL_KEY_SEMICOLON                79
  85. #define GL_KEY_QUESTION_MARK            80
  86. #define GL_KEY_SLASH                    81
  87. #define GL_KEY_UNDERLINE                82
  88. #define GL_KEY_MINUS                    83
  89. #define GL_KEY_PLUS                     84
  90. #define GL_KEY_EQUALS                   85
  91. #define GL_KEY_AT                       86
  92. #define GL_KEY_LBRACKET                 87
  93. #define GL_KEY_RBRACKET                 88
  94. #define GL_DESCRIPTION_FLARES           100
  95. #define GL_DESCRIPTION_MAGNUM           101
  96. #define GL_DESCRIPTION_PLASMAGNUM       101
  97. #define GL_DESCRIPTION_MACHINE_PISTOL   102
  98. #define GL_DESCRIPTION_PLASMATRIX       102
  99. #define GL_DESCRIPTION_PISTOL           103
  100. #define GL_DESCRIPTION_PLASMA_PISTOL    103
  101. #define GL_DESCRIPTION_LASER            104
  102. #define GL_DESCRIPTION_BINARY_LASER     105
  103. #define GL_DESCRIPTION_MAXIM_LASER      106
  104. #define GL_DESCRIPTION_FLAMETHROWER     107
  105. #define GL_DESCRIPTION_GRENADE_LAUNCHER 108
  106. #define GL_DESCRIPTION_PLASMIC_TORPEDO_LAUNCHER 109
  107. #define GL_DESCRIPTION_NAPALM_LAUNCHER  109
  108. #define GL_DESCRIPTION_MISSILE_LAUNCHER 110
  109. #define GL_DESCRIPTION_NANOFRAG         111
  110. #define GL_DESCRIPTION_ACID_SPRAYER     112
  111. #define GL_DESCRIPTION_NAPALM_SPRAYER   112
  112. #define GL_DESCRIPTION_BULLETS_BASIC    113
  113. #define GL_DESCRIPTION_PLASMA_BOLTS     113
  114. #define GL_DESCRIPTION_BULLETS_PLUS     114
  115. #define GL_DESCRIPTION_PLASMAXI_BOLTS   114
  116. #define GL_DESCRIPTION_EXPLODING_BULLETS 115
  117. #define GL_DESCRIPTION_PLASMA_SHELLS    115
  118. #define GL_DESCRIPTION_SMART_BULLETS    116
  119. #define GL_DESCRIPTION_AUTOLOCK_BOLTS   116
  120. #define GL_DESCRIPTION_BATTERY_BASIC    117
  121. #define GL_DESCRIPTION_BATTERY_PLUS     118
  122. #define GL_DESCRIPTION_GRENADE_BASIC    119
  123. #define GL_DESCRIPTION_GRENADE_PLUS     120
  124. #define GL_DESCRIPTION_EPULSAR          121
  125. #define GL_DESCRIPTION_FLAMES           122
  126. #define GL_DESCRIPTION_NAPALM           123
  127. #define GL_DESCRIPTION_TERRAIN_SCANNER  124
  128. #define GL_DESCRIPTION_AUDIO_CLOAK      125
  129. #define GL_DESCRIPTION_ARMOUR_PICKUP    126
  130. #define GL_DESCRIPTION_SHIELD_PICKUP    127
  131. #define GL_DESCRIPTION_HOLOGRAM_GENERATOR 128
  132. #define GL_PICKUP_FLARES                129
  133. #define GL_PICKUP_PLASMAGNUM            130
  134. #define GL_PICKUP_PLASMATRIX            131
  135. #define GL_PICKUP_PLASMA_PISTOL         132
  136. #define GL_PICKUP_LASER                 133
  137. #define GL_PICKUP_BINARY_LASER          134
  138. #define GL_PICKUP_MAXIM_LASER           135
  139. #define GL_PICKUP_FLAMETHROWER          136
  140. #define GL_PICKUP_GRENADE_LAUNCHER      137
  141. #define GL_PICKUP_MISSILE_LAUNCHER      138
  142. #define GL_PICKUP_NANOFRAG              139
  143. #define GL_PICKUP_NAPALM_SPRAYER        140
  144. #define GL_PICKUP_PLASMA_BOLTS          141
  145. #define GL_PICKUP_PLASMAXI_BOLTS        142
  146. #define GL_PICKUP_PLASMA_SHELLS         143
  147. #define GL_PICKUP_AUTOLOCK_BOLTS        144
  148. #define GL_PICKUP_BATTERY_BASIC         145
  149. #define GL_PICKUP_BATTERY_PLUS          146
  150. #define GL_PICKUP_GRENADE_BASIC         147
  151. #define GL_PICKUP_GRENADE_PLUS          148
  152. #define GL_PICKUP_EPULSAR               149
  153. #define GL_PICKUP_FLAMES                150
  154. #define GL_PICKUP_NAPALM                151
  155. #define GL_PICKUP_TERRAIN_SCANNER       152
  156. #define GL_PICKUP_AUDIO_CLOAK           153
  157. #define GL_PICKUP_ARMOUR                154
  158. #define GL_PICKUP_SHIELD                155
  159. #define GL_PICKUP_HOLOGRAM_GENERATOR    156
  160. #define GL_PICKUP_MISSILE_BASIC         157
  161. #define GL_PICKUP_MISSILE_PLUS          158
  162. #define GL_PICKUP_REPAIR_ARM            159
  163. #define GL_PICKUP_HEALTH                160
  164. #define GL_PICKUP_SIGHT                 161
  165. #define GL_PICKUP_SIGHTPLUS             162
  166. #define GL_DESCRIPTION_DECOY            163
  167. #define GL_DESCRIPTION_MINE             164
  168. #define GL_DESCRIPTION_REMOTE_MINE      165
  169. #define GL_DESCRIPTION_TIMED_MINE       166
  170. #define GL_PICKUP_MINELAYER             167
  171. #define GL_PICKUP_DECOYLAYER            168
  172. #define GL_PICKUP_TIMED_MINELAYER       169
  173. #define GL_PICKUP_REMOTE_MINELAYER      170
  174. #define GL_PICKUP_AIMACCURACY           171
  175. #define GL_DESCRIPTION_AIMACCURACY      172
  176. #define GL_PICKUP_INTERFACE_ARM         173
  177. #define GL_DESCRIPTION_INTERFACE_ARM    174
  178. #define GL_MULTIPLAYER_START            200
  179. #define GL_MULTIPLAYER_DEDICATED_SERVER_ONLY 201
  180. #define GL_MULTIPLAYER_PLAY_AND_HOST    202
  181. #define GL_MULTIPLAYER_CONTINUE         203
  182. #define GL_MULTIPLAYER_YOUR_NAME        204
  183. #define GL_MULTIPLAYER_IP_ADDRESS       205
  184. #define GL_MULTIPLAYER_GAME_NAME        206
  185. #define GL_MULTIPLAYER_GAME_TYPE        207
  186. #define GL_MULTIPLAYER_GAME_TYPE0       208
  187. #define GL_MULTIPLAYER_GAME_TYPE1       209
  188. #define GL_MULTIPLAYER_GAME_TYPE2       210
  189. #define GL_MULTIPLAYER_GAME_TYPE3       211
  190. #define GL_MULTIPLAYER_GAME_TYPE4       212
  191. #define GL_MULTIPLAYER_GAME_TYPE5       213
  192. #define GL_MULTIPLAYER_GAME_TYPE6       214
  193. #define GL_DESCRIPTION_MISSILE_BASIC    215
  194. #define GL_DESCRIPTION_MISSILE_PLUS     216
  195. #define GL_DESCRIPTION_REPAIR_ARM       217
  196. #define GL_PREVIOUS                     218
  197. #define GL_NEXT                         219
  198. #define GL_PREVIOUS_MENU                220
  199. #define GL_MULTIPLAYER_GAME_ALREADY_STARTED 221
  200. #define GL_MULTIPLAYER_SERVICE_PROVIDER_NOT_INITIALISED 222
  201. #define GL_MULTIPLAYER_COULD_NOT_ESTABLISH_CONNECTION 223
  202. #define GL_DESCRIPTION_HEALTH_PICKUP    224
  203. #define GL_DESCRIPTION_SIGHT_PICKUP     225
  204. #define GL_DESCRIPTION_SIGHT_PICKUP_PLUS 226
  205. #define GL_MULTIPLAYER_GAME_SERVER_MUST_RESTART 227
  206. #define GL_MENU_MAIN1                   228
  207. #define GL_MENU_MAIN2                   229
  208. #define GL_MENU_MAIN3                   230
  209. #define GL_MENU_MAIN4                   231
  210. #define GL_MENU_SINGLE1                 232
  211. #define GL_MENU_SINGLE2                 233
  212. #define GL_MENU_SINGLE3                 234
  213. #define GL_MENU_SINGLE4                 235
  214. #define GL_MENU_SINGLE5                 236
  215. #define GL_MENU_OPTIONS1                237
  216. #define GL_MENU_OPTIONS2                238
  217. #define GL_MENU_OPTIONS3                239
  218. #define GL_MENU_OPTIONS4                240
  219. #define GL_MENU_OPTIONS5                241
  220. #define GL_MENU_OPTIONS6                242
  221. #define GL_MENU_OPTIONS7                243
  222. #define GL_MENUTITLE_DIFFICULTY         243
  223. #define GL_MENU_OPTIONS8                244
  224. #define GL_MENU_DIFF1                   244
  225. #define GL_MENU_OPTIONS9                245
  226. #define GL_MENU_DIFF2                   245
  227. #define GL_MENU_OPTIONS10               246
  228. #define GL_MENU_DIFF3                   246
  229. #define GL_MENU_LINEAR_MIPMAP           247
  230. #define GL_MENU_ANSIOTROPIC_FILTERING   248
  231. #define GL_MENU_ANISOTROPIC_FILTERING   248
  232. #define GL_MENU_TRIPLE_BUFFERING        249
  233. #define GL_MENU_USE_32BIT_TEXTURES      250
  234. #define GL_MENUTITLE_MAIN               251
  235. #define GL_MENUTITLE_OPTIONS            252
  236. #define GL_MENUTITLE_SCREENMODE         253
  237. #define GL_MENUTITLE_GFXCARD            254
  238. #define GL_MENUTITLE_MISSION            255
  239. #define GL_MENUTITLE_CONTROLS           256
  240. #define GL_MENUTITLE_JOYSTICK           257
  241. #define GL_MENUTITLE_MOUSE              257
  242. #define GL_MENUTITLE_SINGLEP            258
  243. #define GL_MENUTITLE_MSERVICE           259
  244. #define GL_MENUTITLE_MSESSIONS          260
  245. #define GL_MENUTITLE_MIPADDR            261
  246. #define GL_MENUTITLE_MCREATE            262
  247. #define GL_MENUTITLE_MCPLAYER           263
  248. #define GL_MENUTITLE_MPLAYERS           264
  249. #define GL_MENUTITLE_PREF               265
  250. #define GL_MENU_UP                      266
  251. #define GL_ERROR_KEY_ALREADY_IN_USE     267
  252. #define GL_ERROR_DIFFERENT_SAVE_VERSION 268
  253. #define GL_DESCRIPTION_CLAW             269
  254. #define GL_DESCRIPTION_STALKER          270
  255. #define GL_DESCRIPTION_DRONE            271
  256. #define GL_DESCRIPTION_REPAIR_ENERGY    272
  257. #define GL_MSG_CHARACTER_CANNOT_USE     273
  258. #define GL_ERROR_REQUIRE_AT_LEAST_ONE_PLAYER 274
  259. #define GL_MENUTITLE_CONFIRMSCRMODE     275
  260. #define GL_MENU_CONFIRMSCRMODE          276
  261. #define GL_MENU_SCROLL_SPEED            277
  262. #define GL_MULTIPLAYER_UNABLE_TO_CREATE_GAME 278
  263. #define GL_MULTIPLAYER_RUNNING_DEDICATED_SERVER 279
  264. #define GL_MENUTITLE_LOADGAME           280
  265. #define GL_MENU_DRAGBOX_EDGE_SCROLL     281
  266. #define GL_MULTIPLAYER_YOUR_FLAG_CAPTURED 282
  267. #define GL_MULTIPLAYER_ENEMY_FLAG_CAPTURED 283
  268. #define GL_MSG_CANNOT_EQUIP_WHILST_ATTACKING 284
  269. #define GL_DESCRIPTION_GUNLOK           285
  270. #define GL_DESCRIPTION_HARK             286
  271. #define GL_DESCRIPTION_FREND            287
  272. #define GL_DESCRIPTION_ELINT            288
  273. #define GL_DESCRIPTION_MASKELYN         289
  274. #define GL_MENU_RIGHT_MOUSE_SCROLL      290
  275. #define GL_MSG_PRESS_DETONATION_KEY     291
  276. #define GL_MULTIPLAYER_GAME_NAME_DEFAULT 292
  277. #define GL_MULTIPLAYER_YOUR_NAME_DEFAULT 293
  278. #define GL_MULTIPLAYER_IP_CONT          294
  279. #define GL_MULTIPLAYER_NOGAMES          295
  280. #define GL_MPLAY_MISSION_1              296
  281. #define GL_MPLAY_MISSION_2              297
  282. #define GL_MPLAY_MISSION_3              298
  283. #define GL_MPLAY_MISSION_4              299
  284. #define GL_MPLAY_MISSION_5              300
  285. #define GL_MPLAY_MISSION_6              301
  286. #define GL_MPLAY_MISSION_7              302
  287. #define GL_MPLAY_MISSION_8              303
  288. #define GL_MPLAY_MISSION_9              304
  289. #define GL_MPLAY_MISSION_10             305
  290. #define GL_MPLAY_MISSION_11             306
  291. #define GL_MPLAY_MISSION_12             307
  292. #define GL_MISSION_NAME_0               308
  293. #define GL_MISSION_NAME_1               309
  294. #define GL_MISSION_NAME_2               310
  295. #define GL_MISSION_NAME_3               311
  296. #define GL_MISSION_NAME_4               312
  297. #define GL_MISSION_NAME_5               313
  298. #define GL_MISSION_NAME_6               314
  299. #define GL_MISSION_NAME_7               315
  300. #define GL_MISSION_NAME_8               316
  301. #define GL_MISSION_NAME_9               317
  302. #define GL_MISSION_NAME_10              318
  303. #define GL_MISSION_NAME_11              319
  304. #define GL_MISSION_NAME_12              320
  305. #define GL_MISSION_NAME_13              321
  306. #define GL_MISSION_NAME_14              322
  307. #define GL_MISSION_NAME_15              323
  308. #define GL_MULTIPLAYER_REMOVE           324
  309. #define GL_MULTIPLAYER_SELECT_LEVEL     326
  310. #define GL_MULTIPLAYER_TOO_MANY_PLAYERS 327
  311. #define GL_MULTIPLAYER_YOU_ARE_REMOVED  328
  312. #define GL_MULTIPLAYER_MESSAGE          329
  313. #define GL_MULTIPLAYER_GAME_FULL        330
  314. #define GL_DEBRIEFING_STANDARD          1000
  315. #define GL_DEBRIEFING_0                 1001
  316. #define GL_DEBRIEFING_1                 1002
  317. #define GL_DEBRIEFING_2                 1003
  318. #define GL_DEBRIEFING_3                 1004
  319. #define GL_DEBRIEFING_4                 1005
  320. #define GL_DEBRIEFING_5                 1006
  321. #define GL_DEBRIEFING_6                 1007
  322. #define GL_DEBRIEFING_7                 1008
  323. #define GL_DEBRIEFING_8                 1009
  324. #define GL_DEBRIEFING_9                 1010
  325. #define GL_DEBRIEFING_10                1011
  326. #define GL_DEBRIEFING_11                1012
  327. #define GL_DEBRIEFING_12                1013
  328. #define GL_DEBRIEFING_13                1014
  329. #define GL_DEBRIEFING_14                1015
  330. #define GL_DEBRIEFING_15                1016
  331. #define GL_DEBRIEFING_16                1017
  332. #define GL_DEBRIEFING_17                1018
  333. #define GL_DEBRIEFING_18                1019
  334. #define GL_OBJECTIVE_0                  2000
  335. #define GL_OBJECTIVE_1                  2001
  336. #define GL_OBJECTIVE_2                  2002
  337. #define GL_OBJECTIVE_3                  2003
  338. #define GL_OBJECTIVE_4                  2004
  339. #define GL_OBJECTIVE_5                  2005
  340. #define GL_INMISSION_0                  3000
  341. #define GL_INMISSION_1                  3001
  342. #define GL_INMISSION_2                  3002
  343. #define GL_INMISSION_3                  3003
  344. #define GL_INMISSION_4                  3004
  345. #define GL_INMISSION_5                  3005
  346. #define GL_INMISSION_6                  3006
  347. #define GL_INMISSION_7                  3007
  348. #define GL_INMISSION_8                  3008
  349. #define GL_INMISSION_9                  3009
  350. #define GL_INMISSION_10                 3010
  351. #define GL_INMISSION_11                 3011
  352. #define GL_INMISSION_12                 3012
  353. #define GL_INMISSION_13                 3013
  354. #define GL_INMISSION_14                 3014
  355. #define GL_INMISSION_15                 3015
  356. #define GL_INMISSION_16                 3016
  357. #define GL_INMISSION_17                 3017
  358. #define GL_INMISSION_18                 3018
  359. #define GL_INMISSION_19                 3019
  360. #define GL_INMISSION_20                 3020
  361. #define GL_INMISSION_21                 3021
  362. #define GL_INMISSION_22                 3022
  363. #define GL_INMISSION_23                 3023
  364. #define GL_INMISSION_24                 3024
  365. #define GL_INMISSION_25                 3025
  366. #define GL_INMISSION_26                 3026
  367. #define GL_INMISSION_27                 3027
  368. #define GL_INMISSION_28                 3028
  369. #define GL_INMISSION_29                 3029
  370. #define GL_INMISSION_30                 3030
  371. #define GL_INMISSION_31                 3031
  372. #define GL_INMISSION_32                 3032
  373. #define GL_INMISSION_33                 3033
  374. #define GL_INMISSION_34                 3034
  375. #define GL_INMISSION_35                 3035
  376. #define GL_INMISSION_36                 3036
  377. #define GL_INMISSION_37                 3037
  378. #define GL_INMISSION_38                 3038
  379. #define GL_INMISSION_39                 3039
  380. #define GL_INMISSION_40                 3040
  381. #define GL_INMISSION_41                 3041
  382. #define GL_INMISSION_42                 3042
  383. #define GL_INMISSION_43                 3043
  384. #define GL_INMISSION_44                 3044
  385. #define GL_INMISSION_45                 3045
  386. #define GL_CONTROLS_DROPMINE            3046
  387. #define GL_CONTROLS_DROPTIMEDMINE       3047
  388. #define GL_CONTROLS_DROPREMOTEMINE      3048
  389. #define GL_CONTROLS_LEFT                6020
  390. #define GL_CONTROLS_RIGHT               6021
  391. #define GL_CONTROLS_UP                  6022
  392. #define GL_CONTROLS_DOWN                6023
  393. #define GL_CONTROLS_A                   6024
  394. #define GL_CONTROLS_Z                   6025
  395. #define GL_CONTROLS_NEXT                6026
  396. #define GL_CONTROLS_PREVIOUS            6027
  397. #define GL_CONTROLS_CENTRE              6028
  398. #define GL_CONTROLS_PAUSE               6029
  399. #define GL_CONTROLS_QUIT                6030
  400. #define GL_CONTROLS_CYCLE               6031
  401. #define GL_CONTROLS_CONSOLE             6032
  402. #define GL_CONTROLS_SWITCH_VIEW         6033
  403. #define GL_CONTROLS_DETONATE            6034
  404. #define GL_CONTROLS_CONCEAL             6035
  405. #define GL_CONTROLS_CUSTOMISATION       6036
  406. #define GL_CONTROLS_DROPDECOY           6037
  407. #define GL_CONTROLS_FIREFLARE           6038
  408. #define GL_ERROR_SAVING_KEY_CONFIG      6040
  409. #define GL_ERROR_MAX_QUEUE_SIZE         6041
  410. #define GL_ERROR_MAX_HISTORY_SIZE       6042
  411. #define GL_ERROR_FIRST_ARGUMENT         6043
  412. #define GL_ERROR_NO_OPERATOR            6044
  413. #define GL_ERROR_SECOND_ARGUMENT        6045
  414. #define GL_ERROR_INVALID_CONDITION      6046
  415. #define GL_ERROR_MIN_LINES              6047
  416. #define GL_ERROR_MAX_LINES              6048
  417. #define GL_ERROR_NO_COMMAND             6049
  418. #define GL_ERROR_BOUND_KEY_LIMIT        6050
  419. #define GL_ERROR_MULTIPLE_BIND          6051
  420. #define GL_ERROR_NO_STRING              6052
  421. #define GL_ERROR_TOKEN_LIMIT            6053
  422. #define GL_ERROR_NO_IDENTIFIER          6054
  423. #define GL_ERROR_OPENING_BATCH_FILE     6055
  424. #define GL_ERROR_MAIN_GAME_ONLY         6056
  425. #define GL_ERROR_INVALID_CURSOR_POSITION 6057
  426. #define GL_ERROR_UNIDENTIFIED_ROLE      6058
  427. #define GL_ERROR_NO_TEAM                6059
  428. #define GL_CONSOLE_MESSAGE1             6060
  429. #define GL_CONSOLE_MESSAGE2             6061
  430. #define GL_CONSOLE_MESSAGE3             6062
  431. #define GL_CONSOLE_MESSAGE4             6063
  432. #define GL_CONSOLE_MESSAGE5             6064
  433. #define GL_CONSOLE_MESSAGE6             6065
  434. #define GL_CONSOLE_MESSAGE7             6066
  435. #define GL_CONSOLE_MESSAGE8             6067
  436. #define GL_CONSOLE_MESSAGE9             6068
  437. #define GL_CONSOLE_MESSAGE10            6069
  438. #define GL_CONSOLE_MESSAGE11            6070
  439. #define GL_CONSOLE_MESSAGE12            6071
  440. #define GL_ERROR_NO_ACTOR_SELECTED      6072
  441. #define GL_ERROR_ACTOR_DOES_NOT_EXIST   6073
  442. #define GL_ERROR_NEGATIVE_ACTOR_NUMBER  6074
  443. #define GL_ERROR_EXCEEDS_ACTOR_ARRAY    6075
  444. #define GL_ERROR_INVALID_TOKEN          6076
  445. #define GL_ERROR_NO_UNIT_FOUND          6077
  446. #define GL_MENU_JOYSTICK1               6078
  447. #define GL_MENU_JOYSTICK2               6079
  448. #define IDS_STRING6080                  6080
  449. #define IDS_STRING6081                  6081
  450. #define IDS_STRING6082                  6082
  451. #define IDS_STRING6083                  6083
  452. #define IDS_STRING6084                  6084
  453. #define GL_MENU_GAME_PREF1              6085
  454. #define GL_MENU_GAME_SHADOWS            6085
  455. #define GL_MENU_GAME_TEXTURE_SIZE       6086
  456. #define GL_MENU_GAME_COLOUR_DEPTH       6087
  457. #define GL_ERROR_SAVE_FAILED            6088
  458. #define GL_ERROR_LOAD_FAILED            6089
  459. #define GL_MENU_INVERT_MOUSE            6090
  460. #define GL_MENU_LANDSCAPE_SHADOWS       6091
  461. #define GL_MENU_DIRECT_CONTROL          6092
  462. #define GL_LOADING_AI_AND_UI            6093
  463. #define GL_LOADING_SOUNDS               6094
  464. #define GL_LOADING_LEVEL_DATA           6095
  465. #define GL_LOADING_TEXTURES             6096
  466. #define GL_LOADING_MISCELLANEOUS        6097
  467. #define GL_LOADING_SHADOWS              6098
  468. #define GL_LOADING_PREGENERATING        6099
  469. #define GL_WARNING_LANDSCAPE_SHADOWS    6100
  470. #define GL_LOADING_WAITING_FOR_OTHER_PLAYERS 6101
  471. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE0 6102
  472. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE1 6103
  473. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE2 6104
  474. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE3 6105
  475. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE4 6106
  476. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE5 6108
  477. #define GL_MULTIPLAYER_GAME_ABBREV_TYPE6 6109
  478. #define GL_MENU_SERVER_TYPE             6110
  479. #define GL_TEXT_CURSOR_UP               7000
  480. #define GL_KEY_CURSOR_UP                7000
  481. #define GL_TEXT_CURSOR_DOWN             7001
  482. #define GL_KEY_CURSOR_DOWN              7001
  483. #define GL_TEXT_CURSOR_LEFT             7002
  484. #define GL_KEY_CURSOR_LEFT              7002
  485. #define GL_TEXT_CURSOR_RIGHT            7003
  486. #define GL_KEY_CURSOR_RIGHT             7003
  487. #define GL_TEXT_TAB                     7004
  488. #define GL_KEY_TAB                      7004
  489. #define GL_TEXT_BACKSPACE               7005
  490. #define GL_KEY_BACKSPACE                7005
  491. #define GL_TEXT_GRAVE                   7006
  492. #define GL_KEY_GRAVE                    7006
  493. #define GL_TEXT_ON                      7007
  494. #define GL_TEXT_OFF                     7008
  495. #define GL_TEXT_TRUE                    7009
  496. #define GL_TEXT_FALSE                   7010
  497. #define GL_TEXT_TOKEN_                  7011
  498. #define GL_TEXT_CREATED                 7012
  499. #define GL_TEXT_NEW_ACTOR_NUMBER        7013
  500. #define GL_TEXT_BINDING_KEY             7014
  501. #define GL_TEXT_SPACE                   7015
  502. #define GL_TEXT_TO                      7016
  503. #define GL_TEXT_MISSION_ADDED           7017
  504. #define GL_TEXT_CURSOR_CONTROL          7018
  505. #define GL_TEXT_CURRENT_DATE_IS         7019
  506. #define GL_TEXT_JANUARY                 7020
  507. #define GL_TEXT_FEBRUARY                7021
  508. #define GL_TEXT_MARCH                   7022
  509. #define GL_TEXT_APRIL                   7023
  510. #define GL_TEXT_MAY                     7024
  511. #define GL_TEXT_JUNE                    7025
  512. #define GL_TEXT_JULY                    7026
  513. #define GL_TEXT_SEPTEMBER               7027
  514. #define GL_TEXT_AUGUST                  7028
  515. #define GL_TEXT_OCTOBER                 7029
  516. #define GL_TEXT_NOVEMBER                7030
  517. #define GL_TEXT_DECEMBER                7031
  518. #define GL_TEXT_UNIT_NUMBER             7032
  519. #define GL_TEXT_GUNLOK_VERSION          7033
  520. #define GL_TEXT_WITH_ROLE               7034
  521. #define GL_TEXT_BLANK                   7035
  522. #define GL_TEXT_DELETE_FAILED           7036
  523. #define GL_TEXT_DELETE_SUCCESSFUL       7037
  524. #define GL_TEXT_SYSTEM_TIME_IS          7038
  525. #define GL_TEXT_GUNLOK                  7039
  526. #define GL_TEXT_WATCH                   7040
  527. #define GL_TEXT_GENERAL                 7041
  528. #define GL_TEXT_CURSOR_LOCATION_IS      7042
  529. #define GL_TEXT_FPS                     7043
  530. #define GL_TEXT_NAME                    7044
  531. #define GL_TEXT_UNDER_THE_CURSOR        7045
  532. #define GL_TEXT_TEAM                    7046
  533. #define GL_TEXT_NUMBER                  7047
  534. #define GL_TEXT_UNNAMED_UNIT            7048
  535. #define GL_TEXT_GLCLASS                 7049
  536. #define GL_TEXT_EMPTY                   7050
  537. #define GL_TEXT_AMMO_CHANGED            7050
  538. #define GL_TEXT_WALL                    7051
  539. #define GL_TEXT_OUT_OF_AMMO             7051
  540. #define GL_TEXT_LOW_DETAIL              7052
  541. #define GL_TEXT_HIGH_DETAIL             7053
  542. #define GL_TEXT_PLEASE_WAIT             7054
  543. #define GL_TEXT_NETWORK_ERROR           7055
  544. #define GL_TEXT_STENCILS                7056
  545. #define GL_TEXT_SIMPLE_STENCILS         7057
  546. #define GL_TEXT_128                     7058
  547. #define GL_TEXT_0                       7058
  548. #define GL_TEXT_256                     7059
  549. #define GL_TEXT_1                       7059
  550. #define GL_TEXT_512                     7060
  551. #define GL_TEXT_2                       7060
  552. #define GL_TEXT_1024                    7061
  553. #define GL_TEXT_3                       7061
  554. #define GL_TEXT_16                      7062
  555. #define GL_TEXT_24                      7063
  556. #define GL_TEXT_32                      7064
  557. #define GL_TEXT_LOAD_GAME               7065
  558. #define GL_TEXT_SAVE_GAME               7066
  559. #define GL_TEXT_RESTART_LEVEL           7067
  560. #define GL_TEXT_EXIT_TO_MENU            7068
  561. #define GL_TEXT_GAME_TIME               7069
  562. #define GL_TEXT_LEVEL                   7070
  563. #define GL_TEXT_SLOW                    7071
  564. #define GL_TEXT_MEDIUM                  7072
  565. #define GL_TEXT_FAST                    7073
  566. #define GL_TEXT_EQUIPPED                7074
  567. #define GL_TEXT_AMMO_EQUIPPED           7075
  568. #define GL_TEXT_HOLOGRAM_GENERATOR_UNEQUIPPED 7076
  569. #define GL_TEXT_RESUME_PLAY             7077
  570. #define GL_TEXT_LOW                     7078
  571. #define GL_TEXT_HIGH                    7079
  572. #define GL_TEXT_HIGH_PLUS_LANDSCAPE     7080
  573. #define GL_TEXT_SHIELD_DETECTED         7081
  574. #define GL_TEXT_VERY_HIGH               7082
  575. #define GL_TEXT_VERY_LOW                7083
  576. #define GL_TEXT_RMB                     7084
  577. #define GL_TEXT_NOTRMB                  7085
  578. #define GL_TEXT_JUNKPILE_EMPTY          7086
  579. #define GL_PICKUP_JUNKPILE_EMPTY        7086
  580. #define GL_TEXT_FLARES_UNAVAILABLE      7087
  581. #define GL_TEXT_PLASPISTOL_UNAVAILABLE  7088
  582. #define GL_CONSOLE_COMMAND_SPEAK        8000
  583. #define GL_CONSOLE_COMMAND_DATE         8001
  584. #define GL_CONSOLE_COMMAND_TIME         8002
  585. #define GL_CONSOLE_COMMAND_ADD_MISSION  8003
  586. #define GL_CONSOLE_COMMAND_CENTRE_ON_ACTOR 8004
  587. #define GL_CONSOLE_COMMAND_EXIT         8005
  588. #define GL_CONSOLE_COMMAND_QUIT         8006
  589. #define GL_CONSOLE_COMMAND_MENU         8007
  590. #define GL_CONSOLE_COMMAND_LIST_COMMANDS 8008
  591. #define GL_CONSOLE_COMMAND_LINES        8009
  592. #define GL_CONSOLE_COMMAND_ADD          8010
  593. #define GL_CONSOLE_COMMAND_ADDTEAM      8011
  594. #define GL_CONSOLE_COMMAND_ADD_TEAM     8012
  595. #define GL_CONSOLE_COMMAND_DELETE       8013
  596. #define GL_CONSOLE_COMMAND_SELECT       8014
  597. #define GL_CONSOLE_COMMAND_BIND         8015
  598. #define GL_CONSOLE_COMMAND_REM          8016
  599. #define GL_CONSOLE_COMMAND_SUNANGLE     8017
  600. #define GL_CONSOLE_COMMAND_SUNBRIGHTNESS 8018
  601. #define GL_CONSOLE_COMMAND_SUNSPECULAR  8019
  602. #define GL_CONSOLE_COMMAND_LIST_UNITS   8020
  603. #define GL_CONSOLE_COMMAND_LIST_TEAM    8021
  604. #define GL_CONSOLE_COMMAND_REMOVE       8022
  605. #define GL_CONSOLE_COMMAND_CONSOLE_APPEAR 8023
  606. #define GL_CONSOLE_COMMAND_HELP         8024
  607. #define GL_CONSOLE_COMMAND_QUEUE_SIZE   8025
  608. #define GL_CONSOLE_COMMAND_CLEAR_HISTORY_BUFFER 8026
  609. #define GL_CONSOLE_COMMAND_TOKEN        8027
  610. #define GL_CONSOLE_COMMAND_SET          8028
  611. #define GL_CONSOLE_COMMAND_LIST_TOKENS  8029
  612. #define GL_CONSOLE_COMMAND_HISTORY_BUFFER_SIZE 8030
  613. #define GL_CONSOLE_COMMAND_SET_CAMERA   8031
  614. #define GL_CONSOLE_COMMAND_ALTER_CAMERA 8032
  615. #define GL_CONSOLE_COMMAND_IF           8033
  616. #define GL_CONSOLE_COMMAND_LINE_ECHO_DISABLE 8034
  617. #define GL_CONSOLE_COMMAND_SET_ACTIVITY 8035
  618. #define GL_CONSOLE_COMMAND_ADD_WAYPOINT 8036
  619. #define GL_CONSOLE_COMMAND_NUKE         8037
  620. #define GL_CONSOLE_COMMAND_EXPLODE      8038
  621. #define GL_CONSOLE_COMMAND_SEE_SELECT   8039
  622. #define GL_CONSOLE_COMMAND_TEXT         8040
  623. #define GL_CONSOLE_COMMAND_SAVE_CAMERA  8041
  624. #define GL_CONSOLE_COMMAND_RESTORE_CAMERA 8042
  625. #define GL_CONSOLE_COMMAND_GET_CAMERA   8043
  626. #define GL_CONSOLE_COMMAND_SET_CAMERA_ORI 8044
  627. #define GL_CONSOLE_COMMAND_SET_CAMERA_DISTANCE 8045
  628. #define GL_CONSOLE_COMMAND_RAIN         8046
  629. #define GL_CONSOLE_COMMAND_SNOW         8047
  630. #define GL_CONSOLE_COMMAND_GRID         8048
  631. #define GL_CONSOLE_COMMAND_ECHO         8049
  632. #define GL_CONSOLE_COMMAND_GOTO         8050
  633. #define GL_CONSOLE_COMMAND_TEXT_COLOUR  8051
  634. #define GL_CONSOLE_COMMAND_CURSOR_COLOUR 8052
  635. #define GL_CONSOLE_COMMAND_ASSERT       8053
  636. #define GL_CONSOLE_COMMAND_GET_SELECTED 8054
  637. #define GL_CONSOLE_COMMAND_WAIT         8055
  638. #define GL_CONSOLE_COMMAND_VERSION      8056
  639. #define GL_CONSOLE_COMMAND_STATUS_WINDOW 8057
  640. #define GL_CONSOLE_COMMAND_BATCH        8058
  641. #define GL_CONSOLE_COMMAND_AMBIENT      8059
  642. #define GL_COMMAND_NAME_EXIT            9000
  643. #define GL_COMMAND_NAME_QUIT            9001
  644. #define GL_COMMAND_NAME_MENU            9002
  645. #define GL_COMMAND_NAME_LIST_COMMANDS   9003
  646. #define GL_COMMAND_NAME_LINES           9004
  647. #define GL_COMMAND_NAME_CONSOLE_APPEAR  9018
  648. #define GL_COMMAND_NAME_HELP            9019
  649. #define GL_COMMAND_NAME_QUEUE_SIZE      9020
  650. #define GL_COMMAND_NAME_QUEUE_LENGTH    9021
  651. #define GL_COMMAND_NAME_CLEAR_HISTORY_BUFFER 9022
  652. #define GL_COMMAND_NAME_HISTORY_BUFFER_SIZE 9026
  653. #define GL_COMMAND_NAME_HISTORY_BUFFER_LENGTH 9027
  654. #define GL_COMMAND_NAME_DATE            9038
  655. #define GL_COMMAND_NAME_TIME            9039
  656. #define GL_MULTIPLAYER_HOST_NEW_GAME    9066
  657. #define GL_OBJECTIVE_PRIMARY_COMPLETE   9067
  658. #define GL_OBJECTIVE_SECONDARY_COMPLETE 9068
  659. #define GL_OBJECTIVE_TERTIARY_COMPLETE  9069
  660. #define GL_CW_CROUCH                    13003
  661. #define GL_CW_AMMOSELECT                13004
  662. #define GL_CW_CUSTOMSCREEN              13005
  663. #define GL_CW_STOP                      13006
  664. #define GL_CW_STANDINGORDERS            13007
  665. #define GL_CW_ATTACK                    13008
  666. #define GL_AMMO_BULLETS_BASIC           13009
  667. #define GL_AMMO_PLASMA_BOLTS            13009
  668. #define GL_AMMO_BULLETS_PLUS            13010
  669. #define GL_AMMO_PLASMAXI_BOLTS          13010
  670. #define GL_AMMO_EXPLODING_BULLETS       13011
  671. #define GL_AMMO_PLASMA_SHELLS           13011
  672. #define GL_AMMO_SMART_BULLETS           13012
  673. #define GL_AMMO_AUTOLOCK_BOLTS          13012
  674. #define GL_AMMO_BATTERY_BASIC           13013
  675. #define GL_AMMO_BATTERY_PLUS            13014
  676. #define GL_AMMO_FLARES_BASIC            13015
  677. #define GL_AMMO_GRENADE_BASIC           13016
  678. #define GL_AMMO_GRENADE_PLUS            13017
  679. #define GL_AMMO_NEEDLES                 13018
  680. #define GL_AMMO_FLARES_PLUS             13019
  681. #define GL_AMMO_ENERGY_CELLS            13019
  682. #define GL_AMMO_MISSILE_BASIC           13020
  683. #define GL_AMMO_MISSILE_PLUS            13021
  684. #define GL_AMMO_TORPEDO_BASIC           13022
  685. #define GL_AMMO_AUTOLOCK_MISSILE_BASIC  13022
  686. #define GL_AMMO_TORPEDO_PLUS            13023
  687. #define GL_AMMO_AUTOLOCK_MISSILE_PLUS   13023
  688. #define GL_AMMO_FLAMES                  13024
  689. #define GL_AMMO_ACID                    13025
  690. #define GL_AMMO_NAPALM                  13025
  691. #define GL_AMMO_FLARES                  13026
  692. #define GL_AMMO_NANOTECH_DISMANTLER     13027
  693. #define GL_AMMO_REPAIR_ENERGY           13028
  694. #define GL_CW_HOLD_GROUND               13029
  695. #define GL_CW_ALWAYS_FIRE               13030
  696. #define GL_CW_RETURN_FIRE               13031
  697. #define GL_CW_NEVER_FIRE                13032
  698. #define GL_CW_SINGLE_FILE               13033
  699. #define GL_CW_STAY_ABREAST              13034
  700. #define GL_CW_CLUSTER                   13035
  701. #define GL_END                          30002
  702.  
  703. // Next default values for new objects
  704. // 
  705. #ifdef APSTUDIO_INVOKED
  706. #ifndef APSTUDIO_READONLY_SYMBOLS
  707. #define _APS_NO_MFC                     1
  708. #define _APS_NEXT_RESOURCE_VALUE        107
  709. #define _APS_NEXT_COMMAND_VALUE         40001
  710. #define _APS_NEXT_CONTROL_VALUE         1009
  711. #define _APS_NEXT_SYMED_VALUE           101
  712. #endif
  713. #endif
  714.